Book: Design. Think. Make. Break. Repeat. BIS Publishers

Design. Think. Make. Break. Repeat. provides a comprehensive collection of 60 methods applicable to any design innovation project. This handbook provides a flexible, interactive learning resource for anyone interested in learning about design thinking methods and their use for product and service innovation. It includes easy-to-follow exercises for each method along with ready-to-use templates and…

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TEI 2017 Studio: ​The Body as a Source of Aesthetic Qualities for Design ​Explorations and techniques

As part of the outcomes of The Felt Sense Project, Lian Loke and I ran a studio on somatic-based exploration and techniques for interaction design. This workshop was intended to explore ways of unearthing aesthetic qualities from everyday experiences and to evaluate sensory information through the body. This studio was part of the TEI 2017…

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Storytelling the Felt-sense: SOUL

Storytelling the Felt-Sense- Story one: Soul is an electronic art installation that invites the audience to reflect on personal blissful moments, as well as to experience them through the lens of someone else’s subjectivity. This art piece is one of the multiple works as part of my doctoral research The Felt Sense Project, which investigates the use of the…

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Mellifera

The concept behind this wearable sculpture reflects on how technology should look at nature to answer complex questions. The pulsating energy of the Earth might go unnoticed to most humans, however the Queen bee is sensitive towards its small changes. She dances, reminding us how the invisible -yet fundamental- still has a strong influence on…

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The Felt Sense Vest

The idea of crafting wearable technology for psychosomatic well-being was inspired from previous research studies indicating how the use of projective forms of art, touch and other physical interventions has a positive impact in the acknowledgement of the felt sense (Friedman 2004 and Rappaport 2008) as well as on relieving emotional blockages such as in…

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Electronic chimeras of the deep sea (I-II-III-IV)

Materials: Arduino Fio, pulse sensor, LEDs, wires, crocheted wool patterns, clear polypropylene and organza. The concept behind Electronic chimeras of the deep sea resides in the aesthetic symbiosis between the human and the machine. A human host, who nurtures the chimera with physiological energy, receives heightened social visibility in exchange. These wearable pieces were worn during…

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Icarus wings / Electric Night exhibition / Powerhouse Museum

Biofeedback wearable. Materials: Lilypad Arduino, Red LED, white felt, leaf fibre. Part of the exhibition “Electric Dreams” that took place on 4th of July 2013 at the Powerhouse Museum. Prototype Nº1.     Lucila and The Non-cartesian Fascinator were also exhibited

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Eloquent Robes

Eloquent Robes is an interactive art installation that uses visualisations of heartbeat data to communicate and make evident intimate physiological information. The nomenclature Eloquent Robes refers to a garment that decodes a user’s internal data by utilising abstract representations in order to enhance the creation of personal narratives. The participant wears a white paper garment,…

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Meditative Flora – Biofeedback installation in a tent.

Meditative Flora is an artistic installation developed with the idea of challenging the preconception that relates isolation with emptiness. The native flora of Cockatoo Island situated in NSW, Australia was employed as a metaphor of the emotional attachment generated by a special place that exists independently of human’s physical presence. This artistic installation consisted of…

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